Wavefront
Independent spatial audio studio — Est. 2016

Sound that knows where it is.

Wavefront builds real-time spatial audio engines and sound design systems for games, XR headsets, and live installations — the layer that makes sound feel like it belongs in a physical place, not a stereo pair.

38 Projects Shipped Since 2016 Real-Time Spatial Audio Engines Game · XR · Live Sound · Film In-House Engineering Team Sound That Knows Where It Is Booking Q3 Capacity Now
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Sound is a physical problem before it's a creative one.
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Four mediums, one audio pipeline.

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Selected work, in production or recently shipped.

Scroll to pan through — or drag on touch.

All Projects
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The studio, in figures.

38
Projects shipped since 2016
9
Years in operation
12
Engineers on staff
7
Proprietary spatial audio patents
128
Simultaneous sound sources, largest deployment
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Five stages, same team throughout.

01

Space analysis

We start with the physical room or the virtual environment's geometry — reflections, occlusion, and scale before a single sound is chosen.

02

Engine architecture

We design the spatial audio pipeline around your engine or hardware constraints, not a one-size middleware default.

03

Sound design

Source material is recorded, synthesized, or licensed and built specifically for how it will move through the space.

04

Integration

Our engineers implement directly in your codebase or show control system, alongside your existing team.

05

Field tuning

Every project is tuned on the actual hardware or in the actual room before sign-off, not just in a studio monitor pair.

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Notes from the studio.

Start a Project

Have a project that needs to sound real?

We work directly with studios, agencies, and venues — no account managers between you and the engineers actually building your audio pipeline.