Wavefront
About the studio

About

Wavefront is an independent spatial audio studio, founded in 2016, building real-time audio engines and sound design for games, XR, and live installations.

Wavefront was founded in 2016 by a small group of audio engineers who kept getting hired to fix spatial sound after it had already been bolted onto a project as an afterthought.

We work as an embedded technical team, not a plugin vendor — every engagement starts with the physical space or virtual environment the sound has to live in, not a library of presets.

HOW WE WORK

Five stages, same team throughout.

01

Space analysis

We start with the physical room or the virtual environment's geometry before a single sound is chosen.

02

Engine architecture

We design the spatial audio pipeline around your engine or hardware constraints.

03

Sound design

Source material is built specifically for how it will move through the space.

04

Integration

Our engineers implement directly in your codebase or show control system.

05

Field tuning

Every project is tuned on the actual hardware or in the actual room before sign-off.

THE TEAM

Twelve engineers, one pipeline.

DM

D. Marsh

Founding Engineer
Since 2016
AR

A. Reyes

Spatial Audio Lead
Since 2018
KS

K. Sato

Sound Design
Since 2019
MD

M. Devereux

Integration Engineering
Since 2021
Start a Project

Have a project that needs to sound real?

We work directly with studios, agencies, and venues — no account managers between you and the engineers actually building your audio pipeline.