About
Wavefront is an independent spatial audio studio, founded in 2016, building real-time audio engines and sound design for games, XR, and live installations.
Wavefront was founded in 2016 by a small group of audio engineers who kept getting hired to fix spatial sound after it had already been bolted onto a project as an afterthought.
We work as an embedded technical team, not a plugin vendor — every engagement starts with the physical space or virtual environment the sound has to live in, not a library of presets.
Five stages, same team throughout.
Space analysis
We start with the physical room or the virtual environment's geometry before a single sound is chosen.
Engine architecture
We design the spatial audio pipeline around your engine or hardware constraints.
Sound design
Source material is built specifically for how it will move through the space.
Integration
Our engineers implement directly in your codebase or show control system.
Field tuning
Every project is tuned on the actual hardware or in the actual room before sign-off.
Twelve engineers, one pipeline.
D. Marsh
A. Reyes
K. Sato
M. Devereux
Have a project that needs to sound real?
We work directly with studios, agencies, and venues — no account managers between you and the engineers actually building your audio pipeline.